I've been looking for a while how to play sound on the iphone, and I think it's something along the lines of:
[[NSSound soundNamed:@"cat.mp3"] play];
But the NSSound is on the AppKit ... any suggestions ? I know there is a really simple answer to this, but today my searches are not rendering any result ...
From stackoverflow
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Audio Toolbox system sounds are great for short async playback.
// Initialize CFBundleRef mainBundle; mainBundle = CFBundleGetMainBundle (); // Init each sound CFURLRef tapURL; SystemSoundID tapSound; tapURL = CFBundleCopyResourceURL(mainBundle, CFSTR("tap"), CFSTR("aif"), NULL); AudioServicesCreateSystemSoundID(tapURL, &tapSound); // Play the sound async AudioServicesPlaySystemSound(tapSound);I haven't gotten MP3s to work with
AudioServicesPlaySystemSound. But it plays AIF files perfectly. -
the new AVFoundation class is the easiest way to play sound on the iPhone, though it is for firmware 2.2 only:
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; [audioPlayer play];you just need this import in the class that uses it:
#import <AVFoundation/AVAudioPlayer.h>webclimber : Excellent, I'll try this one tonight -
...any chance that this framework allows the app to control playback speed? something along the lines of speeding up the tempo on a song?
Thanks!
-nate
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